I have this idea. Basically it’s like one big level, room straight forward going. As you change room or reach certain checkpoints the room before change’s it’s environment.
For example visually - you are going forward and suddenly you enter next room, but if you look back the room before has changed it’s visuals - started to burn, switched from rain to snow and so on. You can enter the room, but it won’t be the same as you first saw it.
Or if we talk about creative/story side, you could add mirror or window that reflect’s the level before, except it has been visually changed and you sort of are looking into past, except you realise that past has been changed.
Layers of Fear had something similar, where you would go in loops and never get out of the level until you go back, or you go back and the whole room suddenly is getting twisted.
My simple way of doing it would be to just make one big level and create certain checkpoints that change visually/add effects to certain positions in the room, map.
But how do you do it? Create copies of levels and add effecs to the copied ones and place them in the back of the player and add it to the next level that you are about to enter?
I want to make it simple and not use any coding, only blueprints.