Level Properties

I need to store and retrieve variables that are specific to a level: for example, latitude and longitude.

What is “the right way” to do this in UE4?

Ideally, I would define variables in a level blueprint and pass instances of these variables in the constructor (maybe reading them from a config file). Later, I would access the values that I need by going through the level instance.

However, I am having trouble trying to implement this setup: accessing the level blueprint from the level window seems clunky and I can’t figure out how to get the current level instance within blueprints.

Care to give some suggestions? Thank you!