We started to use the world composition tool to try to break up our large city level into smaller chunks for streaming and LOD.
The first problem I came across is that after moving a sub level around into place in the map (World Composition) window the whole level then jumps to a randomly different position. This has happened with a number of different sub levels I tried to place with the world composition tool, and each of them seem to move to a different place in world space.
is there anything happening under the hood that would try to align levels or something? Specifically we have a bunch of “islands” of buildings that do not touch each other and a separate streaming level with the whole ocean in it. Is this problematic for the tool? Do all the sub levels have boundaries that can be snapped together?
Has anyone else had this problem?