Hello!
I am having issues with the landscape being deformed depending on the distance from the camera.
As you can see in the video, I have a hill and buildings on top of it. But when I move away from it, the hill is simplified and just vanishes, which makes the buildings that stand on top of it float in the air which does not look great. Is there a way to stop UEFN simplifying terrain details from certain distances?
Hey,
It seems to do it with sharp edges especially from flatten tool,
If you use the smooth tool and smooth it out, it should make it better.
To keep the edgyness use a small brush with a small strength, use the brush a bit like your colouring in, rub on the top surface, on the side surfaces and the surrounding ground surfaces, then do a little sweep on the edges, it will take away a little sharpness but hopefully not too much, zoom in and out as you go to check if its good.
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Thank you! I have smoothed the flattened area and for real it became a little bit better! I think, I will cover this “holes” with some trees or meshes to make it look way better!
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