So. currently i’m working on project on a switch platform. And there is strange issue. All foliage meshes are forced to LOD1 instead of LOD0. Did anybody seen this behavior before? Or maybe it’s need some aditional setting? (I’m no so good at LODs, but any tip will be appreciated)
If you look in Engine\Platforms\Switch\Config\BaseSwitchDeviceProfiles.ini you’ll see the line:
+CVars=foliage.MinLod=1
You can override this in your project Platform\Switch\Config\SwitchDeviceProfiles.ini or change the base one. You should be able to verify it’s that setting (though it’s the most likely) by changing the cvar in game. It’s worth also checking what other settings are changed.
Thx, work for me!
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