Level loading via Blueprint

Ive been working on a simple menu system. That contains 2 buttons (as meshes) and want to work it so that when i click “PLAY” it loads LV1 (level1)

It doesnt work for some reason.


To load a map use the “open level” node + take a look at this tutorial: :slight_smile:

Thanks bud, i replaced the Node with “open level” and the engine crashed :smiley: sweet. At least its changing its state i guess haha. Ill go through the tutorial.

Many thanks! Happy new year!!

Happy new year to you too! :slight_smile:

Could you post your log file so that we can see why it crashed?

Been a while since I did this but I found Open Level crashes the editor when used with a streaming level - could be that?

Heres the Crash Report:

MachineId:6F563A2D481BDDA27F6F438E9AB40C8A
EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: (CastChecked<UPackage>(WorldContext.World()->GetOutermost())->PackageFlags & PKG_PlayInEditor) == PKG_PlayInEditor [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp]

KERNELBASE + 24684 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_Engine + 9513957 bytes
UE4Editor_Engine + 9261061 bytes
UE4Editor_Engine + 9613469 bytes
UE4Editor_UnrealEd + 1802106 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

I mean the log file :wink: -> Project-Saved-Logs-the latest file (gets generated right after the crash)

Log file open, 01/02/15 09:28:58
LogInit:Display: Running engine without a game
LogInit:Display: Loading recent project file: C:/Users//Documents/Unreal Projects/EBOWLER/EBOWLER.uproject
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.01.02-09.28.58:711] 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.01.02-09.28.58:797] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.01.02-09.28.58:844] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.01.02-09.28.58:853] 0]LogInit: Object subsystem initialized
[2015.01.02-09.28.58:855] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.01.02-09.28.58:855] 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users//Documents/Unreal Projects/EBOWLER/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.02-09.28.58:855] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.01.02-09.28.58:855] 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users//Documents/Unreal Projects/EBOWLER/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.02-09.28.58:855] 0]LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
[2015.01.02-09.28.58:855] 0]LogInit: Selected Device Profile: [Windows]
[2015.01.02-09.28.58:855] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.01.02-09.28.58:868] 0]LogInit: Computer: UNREAL_MACHINE
[2015.01.02-09.28.58:868] 0]LogInit: User:
[2015.01.02-09.28.58:868] 0]LogInit: CPU Page size=4096, Cores=4
[2015.01.02-09.28.58:868] 0]LogInit: High frequency timer resolution =3.906266 MHz
[2015.01.02-09.28.58:868] 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=131072.0GB
[2015.01.02-09.28.58:868] 0]LogMemory: Platform Memory Stats for Windows
[2015.01.02-09.28.58:868] 0]LogMemory: Process Physical Memory: 45.92 MB used, 48.73 MB peak
[2015.01.02-09.28.58:868] 0]LogMemory: Process Virtual Memory: 21.99 MB used, 27.37 MB peak
[2015.01.02-09.28.58:868] 0]LogMemory: Physical Memory: 1933.20 MB used, 8173.55 MB total
[2015.01.02-09.28.58:868] 0]LogMemory: Virtual Memory: 272.33 MB used, 134217728.00 MB total
[2015.01.02-09.28.58:887] 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R7 200 Series (Feature Level 11_0)
[2015.01.02-09.28.58:887] 0]LogD3D11RHI: Adapter has 4076MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 1 output[s]
[2015.01.02-09.28.58:888] 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.01.02-09.28.58:888] 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.01.02-09.28.58:888] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.01.02-09.28.58:893] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.01.02-09.28.58:899] 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.01.02-09.28.58:984] 0]LogTextLocalizationManager: The requested culture (‘en_GB’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.01.02-09.28.59:120] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.01.02-09.29.09:270] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.02-09.29.09:829] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.02-09.29.09:904] 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.01.02-09.29.09:966] 0]LogDerivedDataCache: Loaded boot cache 0.06s 39MB C:/Users//AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.01.02-09.29.09:967] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
[2015.01.02-09.29.09:967] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users//Documents/Unreal Projects/EBOWLER/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.01.02-09.29.09:967] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.01.02-09.29.10:026] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2015.01.02-09.29.10:038] 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.01.02-09.29.10:226] 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = ‘Weapon’ hasn’t been found
[2015.01.02-09.29.10:396] 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.01.02-09.29.10:396] 0]LogMeshUtilities: No automatic mesh merging module available
[2015.01.02-09.29.10:914] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.01.02-09.29.11:016] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.01.02-09.29.13:275] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.01.02-09.29.13:545] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users//Documents/Unreal Projects/EBOWLER/Binaries/Win64. Error: 0
[2015.01.02-09.29.13:751] 0]SourceControl: Info Source control is disabled
[2015.01.02-09.29.13:751] 0]SourceControl: Info Source control is disabled
[2015.01.02-09.29.13:764] 0]SourceControl: Info Source control is disabled
[2015.01.02-09.29.14:004] 0]LogObj: 23754 objects as part of root set at end of initial load.
[2015.01.02-09.29.14:004] 0]LogUObjectAllocator: 5168136 out of 0 bytes used by permanent object pool.
[2015.01.02-09.29.14:075] 0]LogEngine: Initializing Engine…
[2015.01.02-09.29.14:247] 0]LogInit: XAudio2 using ‘Speakers (VIA High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.01.02-09.29.14:273] 0]LogInit: FAudioDevice initialized.
[2015.01.02-09.29.14:305] 0]LogAIModule: Creating AISystem for world NewWorld
[2015.01.02-09.29.14:342] 0]LogDerivedDataCache: Saved boot cache 0.04s 39MB C:/Users//AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2015.01.02-09.29.14:351] 0]LogInit: Texture streaming: Enabled
[2015.01.02-09.29.14:396] 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.01.02-09.29.14:396] 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = ://et2.epicgames/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
[2015.01.02-09.29.14:397] 0]LogAnalytics: SetUserId d102f0fad118639e76ce036aedda7b39
[2015.01.02-09.29.14:397] 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.01.02-09.29.14:427] 0]LogInit: Transaction tracking system initialized
[2015.01.02-09.29.14:626] 0]BlueprintLog: New page: Editor Load
[2015.01.02-09.29.14:670] 0]LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up
[2015.01.02-09.29.14:671] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.01.02-09.29.15:394] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.02-09.29.15:839] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.02-09.29.16:180] 0]LogConsoleResponse:Display:
[2015.01.02-09.29.16:234] 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.01.02-09.29.16:544] 0]SourceControl: Info Source control is disabled
[2015.01.02-09.29.16:544] 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users//Documents/Unreal Projects/EBOWLER/Content/MAPS/Menu.umap” TEMPLATE=0 SHOWPROGRESS=1
[2015.01.02-09.29.16:544] 0]LightingResults: New page: Lighting Build
[2015.01.02-09.29.16:560] 0]MapCheck: New page: Map Check
[2015.01.02-09.29.16:560] 0]LightingResults: New page: Lighting Build
[2015.01.02-09.29.16:571] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000DE6B9359E0
[2015.01.02-09.29.16:843] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.01.02-09.29.16:843] 0]LogAIModule: Creating AISystem for world Menu
[2015.01.02-09.29.16:843] 0]Cmd: MAP CHECKDEP
[2015.01.02-09.29.16:843] 0]MapCheck: New page: Menu - 2 Jan 2015 09:29:16
[2015.01.02-09.29.17:044] 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 200.773ms to complete.
[2015.01.02-09.29.17:044] 0]LogFileHelpers: Loading map ‘Menu’ took 0.501
[2015.01.02-09.29.17:134] 0]LogCollectionManager: Loaded 0 collections in 0.001326 seconds
[2015.01.02-09.29.17:264] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.01.02-09.29.17:270] 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.01.02-09.29.17:299] 0]LogLoad: Full Startup: 21.38 seconds (BP compile: 0.05 seconds)
[2015.01.02-09.29.17:313] 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Models/Ball’
[2015.01.02-09.29.17:483] 0]LogRenderer:Warning: Reallocating scene render targets to support 712x632.
[2015.01.02-09.29.17:775] 3]LogAssetRegistry: Asset discovery search completed in 3.1168 seconds
[2015.01.02-09.31.07:494] 45]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor_Mesh)
[2015.01.02-09.31.07:504] 45]LogPropertyNode:Warning: UI Min (0.001) >= UI () for Ranged Numeric
[2015.01.02-09.31.15:632][718]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/MAPS/Menu” FILE=“…/…/…/…/…/…/Users//Documents/Unreal Projects/EBOWLER/Content/MAPS/Menu.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2015.01.02-09.31.15:758][718]LogSavePackage: Save=13.887687ms
[2015.01.02-09.31.15:758][718]LogSavePackage: Moving ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/EBOWLER/Saved/Menu92C523ED4A664C7A4EA0E696641F7FAD.tmp’ to ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/EBOWLER/Content/MAPS/Menu.umap’
[2015.01.02-09.31.17:998][842]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘None’
[2015.01.02-09.31.25:174][233]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/MAPS/Menu” FILE=“…/…/…/…/…/…/Users//Documents/Unreal Projects/EBOWLER/Content/MAPS/Menu.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2015.01.02-09.31.25:291][233]LogSavePackage: Save=13.464009ms
[2015.01.02-09.31.25:291][233]LogSavePackage: Moving ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/EBOWLER/Saved/Menu7444CAAB4B37ACB19FD0C2B1D4B94BE8.tmp’ to ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/EBOWLER/Content/MAPS/Menu.umap’
[2015.01.02-09.31.26:964][311]Cmd: QUIT_EDITOR
[2015.01.02-09.31.27:653][311]LogExit: Preparing to exit.
[2015.01.02-09.31.28:490][311]LogExit: Editor shut down
[2015.01.02-09.31.28:490][311]LogExit: Transaction tracking system shut down
[2015.01.02-09.31.28:491][311]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000DE649DAC00
[2015.01.02-09.31.28:491][311]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000DE73436DE0
[2015.01.02-09.31.28:515][311]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000DE73436A20
[2015.01.02-09.31.28:515][311]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000DE5F320A40
[2015.01.02-09.31.28:515][311]LogExit: Object subsystem successfully closed.
[2015.01.02-09.31.28:604][311]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (172)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module CrashTracker (171)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module SuperSearch (170)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module SceneOutliner (169)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module EditorWidgets (168)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module CollectionManager (167)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module StatsViewer (166)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module FoliageEdit (165)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module LandscapeEditor (164)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module MeshPaint (163)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module ActorPickerMode (162)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module GeometryMode (161)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module TextureAlignMode (160)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module BspMode (159)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module PlacementMode (158)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module AutomationWorker (157)
[2015.01.02-09.31.29:102][311]LogModuleManager: Shutting down and abandoning module CharacterAI (156)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (155)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module IntroTutorials (154)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (153)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module HardwareTargeting (152)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (151)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module UndoHistory (150)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (149)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module UserFeedback (148)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module XmlParser (147)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module Blutility (146)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (145)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (144)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (143)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (142)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (141)
[2015.01.02-09.31.29:103][311]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (140)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module InputBindingEditor (139)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (138)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module SettingsEditor (137)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module ProjectLauncher (136)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module SessionFrontend (135)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module ProfilerClient (134)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (133)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module DeviceManager (132)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module AutomationController (131)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module AutomationWindow (130)
[2015.01.02-09.31.29:104][311]LogModuleManager: Shutting down and abandoning module Layers (129)
[2015.01.02-09.31.29:105][311]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (128)
[2015.01.02-09.31.29:105][311]LogModuleManager: Shutting down and abandoning module DetailCustomizations (127)
[2015.01.02-09.31.29:105][311]LogModuleManager: Shutting down and abandoning module PackagesDialog (126)
[2015.01.02-09.31.29:105][311]LogModuleManager: Shutting down and abandoning module AssetRegistry (125)
[2015.01.02-09.31.29:160][311]LogModuleManager: Shutting down and abandoning module Persona (124)
[2015.01.02-09.31.29:160][311]LogModuleManager: Shutting down and abandoning module Kismet (123)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module GraphEditor (122)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module ClassViewer (121)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module Toolbox (120)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module ModuleUI (119)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module MovieSceneTools (118)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module OutputLog (117)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module GammaUI (116)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module Documentation (115)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (114)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (113)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module (112)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module AnalyticsET (111)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module Analytics (110)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module AITestSuite (109)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module AIModule (108)
[2015.01.02-09.31.29:161][311]LogModuleManager: Shutting down and abandoning module ProfilerService (107)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module TaskGraph (106)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module GameplayDebugger (105)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module SlateRemote (104)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (103)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (102)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module CableComponent (101)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module MessagingDebugger (100)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (99)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (98)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module PluginsEditor (97)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module EpicSurvey (96)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module DesktopPlatform (95)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (94)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module UObjectPlugin (93)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (92)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module SourceControl (91)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (90)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module BlankPlugin (89)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module SlateReflector (88)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (87)
[2015.01.02-09.31.29:254][311]LogModuleManager: Shutting down and abandoning module HotReload (86)
[2015.01.02-09.31.29:255][311]LogModuleManager: Shutting down and abandoning module MainFrame (85)
[2015.01.02-09.31.29:255][311]LogModuleManager: Shutting down and abandoning module LevelEditor (84)
[2015.01.02-09.31.29:256][311]LogModuleManager: Shutting down and abandoning module ViewportSnapping (83)
[2015.01.02-09.31.29:256][311]LogModuleManager: Shutting down and abandoning module SmartSnapping (82)
[2015.01.02-09.31.29:256][311]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (81)
[2015.01.02-09.31.29:256][311]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (80)
[2015.01.02-09.31.29:256][311]LogModuleManager: Shutting down and abandoning module ContentBrowser (79)
[2015.01.02-09.31.29:256][311]LogModuleManager: Shutting down and abandoning module Paper2DEditor (78)
[2015.01.02-09.31.29:256][311]LogModuleManager: Shutting down and abandoning module ScriptPlugin (77)
[2015.01.02-09.31.29:256][311]LogModuleManager: Shutting down and abandoning module UdpMessaging (76)
[2015.01.02-09.31.29:356][311]LogModuleManager: Shutting down and abandoning module Paper2D (75)
[2015.01.02-09.31.29:356][311]LogModuleManager: Shutting down and abandoning module UE4Game (74)
[2015.01.02-09.31.29:356][311]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (73)
[2015.01.02-09.31.29:362][311]LogModuleManager: Shutting down and abandoning module Media (72)
[2015.01.02-09.31.29:362][311]LogModuleManager: Shutting down and abandoning module WmfMedia (71)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (70)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module PropertyEditor (69)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (68)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module FunctionalTesting (67)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (66)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (65)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module MessageLog (64)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module Sequencer (63)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module AssetTools (62)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module UMGEditor (61)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module UMG (60)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module Slate (59)
[2015.01.02-09.31.29:363][311]LogModuleManager: Shutting down and abandoning module EditorStyle (58)
[2015.01.02-09.31.29:383][311]LogModuleManager: Shutting down and abandoning module SessionServices (57)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (56)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (55)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module XAudio2 (54)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module Networking (52)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module Core (51)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module KismetCompiler (50)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module PhysXFormats (49)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module MeshUtilities (48)
[2015.01.02-09.31.29:384][311]LogModuleManager: Shutting down and abandoning module DerivedDataCache (47)
[2015.01.02-09.31.29:405][311]LogDerivedDataCache: Shutdown
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (46)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (45)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (44)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (43)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (42)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (41)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (40)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (39)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (38)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (37)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (36)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (35)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (34)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module Messaging (33)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (32)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (26)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (25)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (24)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (23)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (22)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module TargetPlatform (21)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module InputCore (20)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module Settings (19)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module ImageWrapper (18)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module OculusRift (15)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module Landscape (11)
[2015.01.02-09.31.29:405][311]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
[2015.01.02-09.31.29:406][311]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
[2015.01.02-09.31.29:407][311]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
[2015.01.02-09.31.29:407][311]LogModuleManager: Shutting down and abandoning module Renderer (7)
[2015.01.02-09.31.29:407][311]LogModuleManager: Shutting down and abandoning module Engine (6)
[2015.01.02-09.31.29:407][311]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2015.01.02-09.31.29:407][311]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2015.01.02-09.31.29:407][311]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2015.01.02-09.31.29:407][311]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2015.01.02-09.31.29:407][311]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2015.01.02-09.31.29:407][311]LogExit: Exiting.
[2015.01.02-09.31.29:414][311]Log file closed, 01/02/15 09:31:29

Sorry, Thats it :smiley:

Althought thats strange it says

[2015.01.02-09.28.58:868] 0]LogInit: CPU Page size=4096, Cores=4

but i have an FX-8350 8 core