I’ve posted this question both on the Answer Hub and the UMG Documentation thread, but I haven’t received any replies yet, so I thought I’d try here as well.
I’m working on making a loading screen using UMG, but I’m running into issues where the loading screen doesn’t show up until after the load is complete. I’m not sure what might be causing the delay since the Loading Screen widget is being created before the open level command.
I’m also hoping to be able to add a progress bar to track loading progress. (and / or just % complete text). Is this something that UMG, or even UE4, can handle?