In my game, I have a main menu that when you click continue, shows you the possible save data. When you click on one of the save data buttons, It opens the level (world) and then loads the position of the character in the world, and it loads the health the player has. The function works fine in the pause menu, but when I press continue and open the level, it seems to stop my blueprints. I added a print string onto the load game function and whenever I load the game through the pause menu it works fine, but whenever I open the level, the print string is not called. The only scripts I have in my world level blueprint are these:
(The two boolean variables affect when my widgets appear in the game.)
Does anyone know why the data won’t load whenever the level opens?