Level loading graphics

Hey, so I’m having an issue with my game (I mean my prototype)

Here as you can see the level is not really loaded but the player is fully loaded so the Oxygen is depleting
before the player can see clearly the level

5 seconds later…

Here the level is totally loaded so everything is fine, but not the oxygen because the player was already loaded before the level

So I’m asking how can I fix it, maybe like doing a loading screen where the player is paused or maybe it’s a setting that I’ve missed somewhere that can resolve my problem Idk

(PS : Maybe you will find that so easy to fix but I’m only a begginer and I’m just trying to find a solution to learn :confused: )

How are you loading the level? ( streaming or OpenLevel )?

I’m using OpenLevel

I’m using OpenLevel

Well, you can put a blueprint in the level, or use the level BP to wait until all the crucial items are loaded, before you start depleting oxygen.

I find it a bit strange that the ground texture didn’t load properly…

Ok thanks I’ll try

So I’ve tried using a loading screen and waiting for the level to load but anyway it still don’t load the texture and there is also a thing weird : with that blueprint it really wait in the loading screen for something like 5 seconds before opening the level but nothing is loaded (only the player is loaded)