Hello, we have a project that use a lot of reusable structures, and found that Level instances was the thing that worked best for us in the beginning. However, as we go one, we have the need to pass some variables to the level instances, which was not as easy as I’d expected.
Additionally, when working on Level Instances, I’m also struggling with ensuring that the level is fully loaded. Optimally, I’d like to use an event like OnLevelShown, but I cannot seem to find a way to bind that event if I’m not dynamically spawning the instances. I guess polling IsLoaded is a solution, but not a pretty one.
Passing data down instances from “root→Parent Instance→ Child instance” seems rather difficult, so far the only way we have been able to access specific objects, is by comparing translations or other hacky solutions. This despite having the level instance reference, which I’d hoped I could access the internal actors from.
To me, this should be a simple use case, so I’m questioning if I’m just attacking this from the wrong angle. Does anyone have any experiences with working with Level instances?