Hi, guys I am not a newb to programming or game dev, I am however a newb to Unreal Engine from Unity work flow.
With that said I could really use some help getting started in Unreal.
I started my Adventure Fantasy game in Unity and soon realized that performance wise it was not going to work for what I wanted to achieve. I am now trying to convert the following process into Unreal.
I was creating procedurally generated levels by taking 100’s of maze map images like the one attached, randomly selecting one, randomly selecting the wall type, wall objects, floor tiles and then reading the image pixel by pixel. I would instantiate a wall where it was was black and floor where it was white.
In Unreal I am still unsure on how to achieve this. Do I write it in a C++ Class code like I wrote it in C# in Unity or do I use a Blueprint.
Sorry if this all seems really basic, its one HECK of a learning curve for sure