Hi all. I wanto to ask your opinion of best approach for level generation. What I want to achieve:
- set loading screen
- call open level method to load template
- create/call generator method
- disable loading screen after load
So the question is: what unreal class should I use for generator, how better to organize it
I’ve tryed to use AActor as a parent and spawn generator inside level. It’s not good solution becsuse hard to operate with it. I would like to call static method and that’s all. I’m thinking about creation generator as child of UObject and attach to GameInstance. Would it work?
Additional question: how to subscribe to delegate event just once. I want to unsubscribe inside lambda for example.