Level Event not firing from a Console Command node

I am trying to make a sequence happen following a puzzle that blends the first-person camera to a cinematic sequence’s camera. It usually works beautifully in level blueprint because it uses View Target with Blend nodes and plays cinematics. But for some reason or another, when my puzzle blueprint actor is finished, the Event that causes the intended sequence to fire doesn’t fire. I am trying to do it through console command (it has never failed me before, why now???) and have tried Event Dispatchers but the bound event for those do not want to fire either. Can anyone help me with this? I’ve only got a few days before the deadline, so any help is appreciated!

execute console command
AT THE FINAL CHECK… ^


IN THE LEVEL BLUEPRINT^

Thanks in advance!

Any ideas, guys?