HI Nuketuz, That sounds really frustrating! I’m here to help, so let’s sort this out together. I suggest you create a new project to see if the same issues with the camera and mouse appear.
If the new project behaves normally, the problem lies in the project-specific settings. If the new project also shows the issue, it’s likely global settings or the OS.
Unreal’s Input the engine reads raw input from the OS (Windows, macOS, etc.). If that raw input is modified or intercepted by another layer (e.g., an updated driver, a “gaming” overlay, or synergy-like software), it can produce abnormal viewport movements in Unreal.
Reset All Editor Preferences (Not Just Viewport)
If only the viewport settings were reset, try **Editor Preferences → General → Reset to Default at the top-right. This clears out any changed preferences across the board. Restart Unreal after resetting.
One more thing that comes to mind is that If a plugin is hooking mouse inputs (e.g., VR or advanced camera plugins), it can override your normal navigation. Temporarily disable suspicious plugins, restart, then see if controls return to normal.
The final step, if none of the previous methods were successful, would be to Reinstall/Repair Unreal Engine (Last Resort)
If none of the above fixes it, consider verifying or reinstalling UE. It’s rare, but sometimes key config files are corrupted.
I hope one of these solutions helps you solve the problem, if not, please let me know.