Hello all,
I am a new to ue4 developer, I am working on a free project, and in need of some help in the realm of developing arenas.
The game is a physics based sports type game much like rocket league Cept a first/third person shooter game.
I need interesting looking symmetric playing fields. The goals will vary and take shape in personalizing the game balancing mechanics.
- Goals that are large holes on either side of the field.
- Standard goals like in soccer/hockey.
- Floating target and or moving targets.
The objective of the mechanics I’ve created are simple; as a player you have a cone based at to which you can kick a ball which teams are trying to cause it to enter the goal.
The ball will kill any player it touches though you have a limited shield that you can activate to block the ball.
Players per team focus is on highly mobile characters from 2-4 per team.
Arenas are made to be built so the ball cannot leave the space.
Areas can be designed so players can be pushed into hazards such as walls that will kill the player etc.
Balancing mechanics to be used such as volumes to prevent players from using thier kick or shield such as inside goals.
Gibball is intended to be an arcade, fast passed “sport” that plays like a mix of dodgeball, soccer, and hockey in a deadly robot future envoirment.
If you are interested drop me an email: questions@gmail.com
I’d like to see some examples.
Older to newest test footage of the game in action.