Super brief description: An interesting horror game inspired by Isla de las Muñecas built in Unreal Engine 4.
We don’t want the game to be too open, where the player has to find the story. Dear Esther did this and it played like you were reading Moby ****. Plot has to be self presenting but in a way that doesn’t make it feel narrative and scripted. The player has to think that they are in control of what they do, so that when they suddenly have zero control of their situation, panic ensues and thus we accomplish what we set out to do: scare the player silly.
SOMA didn’t change gameplay factors from the standard run and don’t get caught, but the art and story were so well done that it didn’t matter, as it brought it’s own level of scary to the game. Actually, the lack of gameplay made it feel like you had less control of the game, adding onto the fear as you are left helpless to the mercy of the story.
The player assumes the role of a character for a period of time until the story kills them off in some way. Each time the player changes, so does the time period. The environment would reflect this with new growth or deteriorated structures. The Sequence of tales would be non-chronological, and clues and plot details would connect one story to another across time, all tying up in the end with the final story.
5 stories in total, possibility to add more after the initial 5
A few puzzles to elongate the game / delay the player at certain points. Nothing overly complex, more like objectives with obstacles. If you have a really cool idea that’s fitting, give it a shot.
Team Name: Helios Games
Wannes Vanoyenbrugge (Project Creator) - Project Management, Gameplay programmer
Jorn Segers (Project Creator) - Project Management, Gameplay programmer
Jedi Roman (Project Creator) - Project Management, 2D artist
2 Music composers
5 voice actors (way more coming soon when we really need them)
2 concept artists
10 3D modellers
Previous Work: Quantum Engine - something small built by the founders earlier on, just a proof that we have experience with Steam and know how the game industry works. We know what we are doing. (http://store.steampowered.com/app/59...uantum_Engine/)
[Rev-Share] If you’re interested, please have some sort of portfolio or previous work ready to show us, and thank you for your time.