My name is Corey Sine and I’m looking for paid work.
I previously was a Lead Artist and Level Designer for the upcoming game Heavy Gear Assault, and have created maps for Killing Floor, including the retail map Crash. I have years of experience creating levels and environmental props for various companies and personal projects.
Shoot me an email if your interested in any service, or looking for a quote.
This scene was created using UE4, Maya, Mudbox, Photoshop, and dDo.