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Level Designer & 3D Enviro Artist needed for post-apocaliptic narrative driven game

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About us:
PolyAmorous is a team with over 30 years of experience. We are driven by creativity and burning passion for great, deep stories. We have honed our skills during production of Ryse, Witcher, Killzone and many more AAA titles. Now, inspired by powerful literature and best among the interactive narrative games, we want to help tighten the bonds between art and entertainment.

3D Enviro Artist
Duties:
Creation of modular architecture models and additional assets (decor, debris, etc.) - both mid- and low-poly.
UV-Mapping and texture creation.
In-engine materials creation.

We expect:
Experience in 3d art - a portfolio with environments, buildings, interiors, objects etc.
Fluency in 3d and 2d software - whatever your weapon of choice is, be it 3ds Max, Maya, Blender, Photoshop etc.
Proficiency in Unreal Engine 4.
English on a communicative level - our team is multinational.

Nice to have:
Traditional art skills.
Architecture diploma would be a great fit.
Experience in using Substance (Painter & Designer) welcome.

Level Designer
Duties:
Cooperation with Art and Design teams in creating immersive levels focused on player experience.
Iterative work on levels and polishing player UX.
Fluency in BSP design, optimizing levels and lighting.
Scripting, debugging
Blueprint creation and debugging.
Creating level documentation

We expect:
Minimum 2 years of experience in level design for PC/console games.
Unreal Engine 4 proficiency
Experience in creation FPP games, preferably narrative-driven.
Experience in lighting and meshing levels, setting sounds and VFX.
English on a communicative level - our team is multinational.

Nice to have:
Experience in creation and optimization of assets,
2 finished and shipped projects
VR-related experience

We offer:
A fresh and innovative project with a strong narrative, blending art with games.
An important place in an experienced, multinational team focused on creating a AAA-quality game aimed towards mature gamers.
Open communication model. Everybody has a say in our team; we expect engagement and open mindedness.
Growth possibilities in an environment using newest technologies with industry veterans.
Modern work system promoting delivering goals, not sitting in the company for 8 hours.
Competitive pay.

Those interested we ask to send resume and portfolio’s to [EMAIL=“jobs@paradise-lost-game.com”]jobs@paradise-lost-game.com.
In addition to the offer we ask you to add a following information:
I agree to processing of my personal data included in my job offer for the needs of recruitment process (according to Act signed 29.08.97 about Personal Data Protection Dz.U. no 133 pos. 833 with adnotations).

Teaser trailer:
[video]https://www.facebook.com/PolyAmorousGames/videos/1282943601759485/[/video]

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Are you open to working with a team on this? Since you have multiple positions open, it would be great to chat with you about filling some of the holes in your pipeline while you’re looking for the right people. Cheers!