Hi Insane Goblin,
There are some real gems out there and as others have said “World of Level Design” is one of those.
On Gamasutra a couple of years back, I was even lucky enough to catch his presentation at ECGC here in Raleigh, NC, Christopher Totten has a theory heavy level design article. It’s titled “Designing Better Levels Through Human Survival Instincts.”](http://www.gamasutra.com/view/feature/6411/designing_better_levels_through_.php) This article is well worth the read in my opinion.
Also, be sure to check out some information on Level Design in our documentation section (Link Here)
The level showcased here is our Mobile Temple Level and you can access this by opening “Content Examples”>selecting the map “Leveldesign_Workflow.” This layout will allow you to walk through all the different passes Epic does when building levels and seeing if they work or need adjustment.
The accompanying video from our Senior Designer Jim Brown will walk you through the process offering a little more insight! (Link Here)](http://www.youtube.com/watch?v=XDsJOFyxMnw&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE&index=33)
Hopefully this will point you in a good direction!