Looking for some training on how to improve my skills as a level designer. Video tutorials preferred.
Needs to be theory-heavy, so nothing centered on a specific engine (Unity, UDK, CE…). Simply want to hear from others on what goes where and why. Scifi, medieval, modern, etc. Anything and everything is accepted.
Did some forum and youtube searches, nothing quite caught my eye.
WOLD is by far the best website Ive ever found thats dedicated specifically to level designing, if your looking for layouts and scenes Id take a peak at pollycounts forum, they usually have some very nice looking levels.
Also, be sure to check out some information on Level Design in our documentation section (Link Here)
The level showcased here is our Mobile Temple Level and you can access this by opening “Content Examples”>selecting the map “Leveldesign_Workflow.” This layout will allow you to walk through all the different passes Epic does when building levels and seeing if they work or need adjustment.
Well when dealing with theory I’ve always found it best to source from the real world counter part.
Theory and design are apposing counter parts that plays against one another that produces the desired result base on intent so I found the best place to start is the root of where the theory originates from.
Here is a good start.
It does not take much imagination to see how these principles and theories can be applied to design as to the intent of players running around shooing guns at one another.
As a rule of thumb if I need a bit more than just what button to push I generally go to the source.
Lol I feel you. I cant tell you how many things Ive started and not finished. But hey, I wouldnt worry too much, just have fun with it. If you start 15 projects and havent finished them, thats still 15 projects you had the initiative to start in the first place.