Agreed, still don’t see why everyone doesn’t do it this way (bsp for floors and walls). Sure you might end up with a few extra polys but not enough to make any real difference to the overall poly count. They are already uvd fine, can just import your textures and make some materials and bam add it to the bsp. If you use the box bsp it’s already set up to tile your texture a variety of ways. I suppose if you already have assets you use over many projects and are used to doing this way, but I’m starting to think it’s a little odd to be suggesting people new to game design to avoid bsp like the plague like many seem to be suggesting.