Greetings fellow devs. I am currently working on a project. I need some advice/help on creating a level technically. I haven’t built maps since Dark Forces II which was in sector/negative space based engine. I’m very familiar with creating static meshes and I am also somewhat familiar with BSPs. I have opted to use static meshes for the entire map. Also I need more than just flat surfaces. I need curves, hills, rounded half pipes and other concave shapes (which is why I want to use static meshes entirely).
I started creating my map in 3ds max and came to the conclusion that creating collision meshes for this is going to be very time consuming. I did find the UCX collision tool for 3ds max but the problem is that creates box meshes which may be fine for some level details but for the actual map it’s important the collision is very accurate. This issue has sort of put me in a rut in my productivity as I’m just not sure what to do. The task of creating these collision meshes by hand is daunting.