-I am Using SpeedTree for UE4 (Default Trees along with the Thick Grass).
First off, I have the Ocean on a new level that is always showing.
The terrain have multiple Streaming Volumes across the terrian.
I have the terrian’s material set up to use a splat map and multiple 1k textures w normal maps.
My main issue is that I have to manually place the trees (On a map this size it’s a very huge task), then I place them on a new Level that is always showing.
I can’t do that with the grass and every time I use the foliage tool with the grass it slows the game and the engine down.
I want the forest to really look like a forest that has never seen any human life and I would like to know you opinions on what I can do to really populate the terrain with plant life and get a pro look. Any suggestions, youtube videos, etc would help out a lot as I haven’t really been able to find much from my own searches.
Also another thing I was wondering about… I have footstep fx playing when my player’s foot touches the ground (through animation) would anyone know a way to conditionally change this. Such as… whenever the player steps on grass, it plays a different sound that would be footsteps in grass or rock being a sound that is a bit tougher? I am using blueprints and I am rather new (but learning and willing to learn no matter how advanced).
Why cant you place the trees with the foliage tool?
When placing meshes with the foliage tool you have to use culling, low poly meshes, LOD’s and a good material so that you get a good performance. Also make sure to add hills and other stuff so that the view of the player gets blocked.
I actually figured it out a little. My map is very very very big and I will have to start from scratch in order to split it up and stream it all together. That way I could get the best performance possible plus using Culling. My main issue was that the grass really slowed everything down and it still does to a degree, I think it’s the result of poor level planning and not configuring Culling properly.
Thanks for the Footstep tutorial, it really helped me out!