I am having a very hard time trying to get a my large Island Forest map looking the way I want. I will start by telling you what I’m using…
-I have a 4096x4096 map.
-I am using this day and night system w/ Ocean… https://forums.unrealengine.com/showthread.php?42092-WIP-Gerstner-Based-Ocean-Shader
-I am Using SpeedTree for UE4 (Default Trees along with the Thick Grass).
First off, I have the Ocean on a new level that is always showing.
The terrain have multiple Streaming Volumes across the terrian.
I have the terrian’s material set up to use a splat map and multiple 1k textures w normal maps.
My main issue is that I have to manually place the trees (On a map this size it’s a very huge task), then I place them on a new Level that is always showing.
I can’t do that with the grass and every time I use the foliage tool with the grass it slows the game and the engine down.
I want the forest to really look like a forest that has never seen any human life and I would like to know you opinions on what I can do to really populate the terrain with plant life and get a pro look. Any suggestions, youtube videos, etc would help out a lot as I haven’t really been able to find much from my own searches.