Level Design Question

Hello everyone, I have some questions regarding which approach to take with level/world design.

Say if I wanted to make a world/map like Dark Souls 1 or 2, would I create separate .umaps, or just one large .umap? Should this just be one giant map, or should level streaming be utilized?

Here’s some images of Dark Souls 1’s map, I’m curious about what approach is the best to take here, any insight is greatly appreciated!
Flat Overview : ://i.imgur/KQ7QyIE.png
3d model of world : ://kayin.moe/wp-content/uploads/2013/01/dsmap.jpg

Bonus question, how would you handle loading a new player (summoned ally/invader) into the players world?

Thank you guys!

As you can see in the 3D model the map is divided in chunks. I suggest you use level streaming.

I personally would also use level streaming, because you can easily stream those parts + the player wont see the streaming -> ?v=YIKa3riX_MI :slight_smile:

Thanks a lot guys! Level streaming it is! :cool: