I’ve been toying with the engine a lot lately, creating some levels and even touching some BPs, but I have a question about level design and so.
I’m doing a simple game, top down (Diablo-ish style), open world, and I’ve been using the geometry from the editor itself to create the buildings and so on, filling them with props I make and that kind of things. But, obviously, creating the buildings in maya/3dsmax is easier for me, more options, but anyway, both are perfectly valid as I only use geometry for the basic shape of the building.
So my question is, regarding materials, performance, polishing, etc. Wich method is better?
Also, have in mind that I’m a total noob so don’t be too technic.