Hello! Still quite a noob in unreal and game design. I have been looking into the process of level design and a lot of info is based around more urban environments where it seems modular design is going to be the main way of creating levels. However my question is how do you blend from a more organic outside environment to a modular urban environment?
Would you begin by sculpting the outside within unreal using the landscaping tools and then place the urban modular environments on top of that? Do you NEED to use landscaping inside unreal for the ground, or is it preferable to do outside of unreal?
Any help would be really appreciated! Thanks