Level Design: Best way to create interior levels?

Hi guys,

I have just gotten deep into level design and asset creation and I am fairly proficient at creating simple assets such as barrels, crates that look amazing and realistic. However, I want to start creating my own custom interior levels, such as simple rooms and hallways and gradually build up to be able to create highly detailed environments.

My problem is **I have no idea how interiors are made for games? **

Below are some examples of interiors I want to try and create.

Outlast-corridor.png

How are these interiors made?

Possibility 1:
Are individual assets made such as a straight wall, corner wall, wall with a doorway, etc then just placed next to each other in game? This is what I have tried, I created a single wall which looked great but when I duplicated it and tried placing it next to its self, I got a black line in between the two assets after I built the level ethier from light map bleeding or them slightly overlapping each other, the bottom line is I couldn’t line up 2 assets seamlessly?

Possibility 2:
Are these interiors modelled completely as one big asset? this seems very time consuming and not ideal?

Can anyone please give me advice as to how interiors are generally made, and whats the simplest way to go about it! Thank you very much :slight_smile:

They are made like Possibility 1.
Your problem is you have not perfectly aligned the pivot points. What you should do is to look into modular asset creation there are a lot of good tips there. Then you can very easily create your own.

First way it the right one, but building modular stuff in UE4 with good static lighting requires some additional knowledge about Lightmass. After you master it you will be able to create assets and build modular levels without any problems
I recommend to check out this series for core concepts(almost everything migrated into UE4)

or this articles
and this troubleshooting guide if you have any problems after videos/articles

I hope I not scared you away - it’s not THAT hard, but it could slow down the process if you don’t know some of these basic concepts