I’m still learning the basics of UDK and am looking for some more 101 style tutorials to cover such basics as mentioned in this topics title. I watched some youtube tutorials and googled a bit but I suspect my vocab is not helping in the hunt so here goes a few noob questions:
Is there an easy way to split basic geometry? By split I mean if I create a floor and I decide I want to cut it in half later, how would I do that?
Is splitting geometry a recommended method?
Is there a way to merge simple geometry?
How can I remove a face from a cube but not end up with the weird “invisible perspective”. I know that sounds really stupid. I’m basically wanting to create something like a box without a lid. It will actually be the opening of a fireplace. If I just remove one side the perspective gets really weird.
Finally, I’m having some issues with the subtractive brush. It seems like it doesn’t work on some of my walls. Or, if it does work it will only have a partial affect on one side. What causes this?