Level Crashing Project After Power Cut

Hi, I’m a new user and have put quite a lot of hours into a Archviz project before getting a power cut and now anytime I try opening my main build level it crashes the project. any help would be appreciated. See error below

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007ffcc77f9dbc

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_EngineAssetDefinitions
UnrealEditor_AssetTools
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Zip whole project and save somewhere, stop opening it until you do backup of whole folder.

Then find autosave folder and try to restore your level from it (should be easy unless you used automatic multipartioning).

Awesome! Managed to restore it thank goodness!
If anyone else reads this and is fighting this same fight these are the steps I took!

  • Zip the project as a back-up as per Nawrot
  • To restore from autosave follow the steps below.
  1. Head over to your project folder in windows
  2. Find the autosaves folder (ProjectFolder_Saved_Autosaves_Game) navigate to where
    your level is saved.
  3. Copy the umap files from the autosave folder into the content folder I made a separate
    backup folder.
  4. It should show up in the content browser
  5. Don’t double click to open, go to file, open select the level from there.
  6. Save Level as a new level and delete the corrupt one.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.