Level crashes when opening - not enough RAM error message

Hi! My project was working fine and I was just importing assets, but now my level won’t load and crashes the program. I have 16GB of RAM and my project is quite small (not sure how to check the exact size), so could there be another problem? This is what pops up when ue crashes: Is there a way of fixing anything without upgrading my computer?

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 241] Ran out of memory allocating 166527024 bytes with alignment 0. Last error msg: The paging file is too small for this operation to complete…

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_NavigationSystem
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Try this:
Go to project folder/saved/autosaves/game. From there navigate to map location. There should be map autosaves. Choose one an copy it to your content.

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Hi, it didn’t work unfortunately. Am I doing it right? From game i went to ExternalActors\ThirdPerson\Maps\Level Name\0\37 and I moved the autosave from there to the Content folder. Thanks!

For example, my map is named m_level1.umap.
It’s stored in project/content/blabla/maps.
I have to go to project/saved/autosaves/game/blabla/maps.
There I copy m_level1_Auto3.umap(you can look at the date of the file) and paste it in project/content/blabla/maps.