Hello guys, i’m new into level design and i got into a big problem when i designed for the first time my level, i’ve used bsp’s and then applied materials on them, but with this method a problem appeared, the shadows, on the walls were a lot of shadow bleeds
So I changed only one wall, but now i have a problem, the material (which is from quixel bridge) looks awful
on the left side you have the new (static mesh) wall, on the right side you have the bsp
what can i do to material to look like on the right side
p.s. Another problem, is the tile, i made a 2x2 wall to use it as modular wall, which i can see it doesn’t create the correct shadows
the yellow path i drawed, represents a “godray” which unreal should make it, but it dosen’t
I hope you’ve understanded