Level Blueprints

So I’m creating a tutorial level that has the same mechanics as my main game. I am using a voice over to explain to the player what they must do. However i dont want this to play in the main game. I have therefore created a new level and put the audio in the level blueprints. However, when the player makes a selection i want to explain what that item does. If i were to play audio at location from inside the widget, it would also play in the main level correct? Ive tried to get a reference to the widget in the level blue print but this does not seem to work. Has anyone got any ideas?

You can use play sound 2d node.