Level Blueprints on sub levels

Hi there. I am making a top down game. I have set up a bunch of levels with the blueprint code in each of the level blueprint.

My idea is to add the sub levels in to my main persistent level. Making one large level. My question is, does the level blueprint for each sub level work as it did when it wasn’t in a persistent level?

Hi there! Yes it does.

If you LOAD a stream level, it will start as a fresh run, will run beginPlay function and all will be in default state.

If you set a stream level to hidden and then visible again, it will run BeginPlay again but all other values will be persistent as everything was kept in memory.

Gamemode will persist too because it belongs to persistent/main world.

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