Level Blueprint vs Game Master Blueprint

Hey, I just wanted to know, what’s better for optimization? Using the level blueprint or creating an empty actor blueprint and making it act as our Game Master instead of the level bp?

Level blueprints can reference object that are directly in the level but are stuck within the level.

If you make it a spawn-able / place-able blueprint then it can have a specific managerial role that can be reusable on different levels.

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