Level blueprint vs Game blueprint

Hi,

is there some equivalent of Level blueprint? For example, something like Game blueprint, which is being executed only once when the game is launched.

It would be usable eg for purposes of displaying menu… because, if i put display menu in level blueprint, then it is bit contra productive because i am for example opening level from already opened menu. (One solution for this could be for example, that main menu would be default solo level named “menu”, loading real game levels).

Is my question clear?

And second advance of game BP would be, that i could write there BP code only once, and not in every level BP, for example some initialization.

Thx.

The game instance is created at the beginning of the game and lives until the game is closed.

All blueprints defined by the game mode can do stuff like that. You should ask yourself where it makes sense to put it and then implement it there.

The types I am talking a about are game mode, player controller, player character and hud.

So for example the main menu is its own level but the menu insane would belong in the hud BP.

ok thank you for your answer

ok thank you for your answer, i see now that for example game mode BP can do what i called Game BP