Level Blueprint to Blueprint

Hi again. I’ve created a triggerbox set-up (pic attached) in the Level Blueprint. As there will be a lot of these triggers, It would be far better if each was a Blueprint of its own, then I could just drag and place each into the level. I am finding that hard to do, seems like should be straight forward but isn’t. Can anyone point me to a tutorial or solution to this please?

Thanks!!

Haha no problem. I completely understand. Good luck with everything!

It is simple. Just create an actor and add a box collision component and then you can script the rest of your logic from within that actor’s editor and drag it into the level as you said.

Thank you! I know can look easy, but sometimes someone saying it out aloud really helps! Cheers!