Level Blueprint Referencing


I have a BP comprised of a number of Static Meshes. How is it possible to Reference a single Static Mesh in that BP from the Level BP without referening the entire BP.

Many thanks

Pretty sure you can’t reference a “component” of a blueprint without referencing the entire BP. There is no way for the engine to know where that component is located without knowing who the actor is that holds that component. Also, I am confused by the “Open Level BP” comment. Do you mean the level blueprint? Or are you talking about the node “Open Level”?

thanks for your help. is there another way then to reference a component actor placed in the world from a BP?

You have to reference the “actor” first, then “get” the component from the actor reference. Here is a link to a tutorial series I think you may find useful. The final video is all about references.