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Level Blueprint Communication

Is it possible for BP’s in different levels to communicate and cast to each other??

Okay…I do not understand…How can you specify which player start you want a pawn to start t on a new level? If you have a Onactorbeginoverlap (triggerbox) ------------------> Open Level (with appropriate level name)… how do you specify to spawn at PlayerStart_XX instead of PlayerStart_YY?

I cannot figure this out…its as if there is no way in BP to specify this…any ideas? Notions? thoughts? BluePrints?

Could really use a good push in the right direction…