Level Blueprint actor references invalid after servertravel

Greetings, and thanks for your reply.
I tested this out just now, and it still teleports the player to world origin 0.0.0

I created 3 new trigger volumes, and 1 new target point actor.
Volume 1 teleports to the target point actor, Volume 2 reads the saved reference from the game instance and teleports to that actor location, and Volume 3 saves the target point actor reference into the game instance.

After servertraveling to a different map and back again, nither of the teleporters work.
My emergency workaround is currently to replace ALL use of the level bp’s as they are non functional at this point, and instead rewriting all functionality into actor classes…