Level becomes white after debugging the 'get landscape data' node in PCG

Hi All,

I’m new to Unreal and i’m doing this tutorial: https://www.youtube.com/watch?v=cD7Q-tu1DgU&ab_channel=GorkaGames

I created a landscape and now I want to add trees through PCG. When I create the PCG and debug the ‘get landscape data’ node my level turns white and it stays like that. How do I fix this?

See example below:
Before debugging the node:

I debug this node:

Then this happens:

Thanks for your help!

MikeCarson

Did you find a solution by any chance? I am thinking I could use a Get Texture Data node and then properly tile it, but it would only work for a single texture…