Level Based Main Menu, Working in Editor not in Standalone

Hello All,

I have a level-based main menu, setup so that on the initiation of the game instance, it checks whether a user-made save, or an autosave, file are present, identifies the level the save was made on, and loads the level’s respective main menu. This setup works in editor, but not in a standalone game; what am I missing? The contents of “Load Correct Main Menu” function is visible in the highlighted half.

Hey there @EllisTucci! Is it possible that your maps haven’t been packaged? Head into your project settings and make sure they are all set to be packaged.