Hello,
I have been working on several levels separately (that are in fact rooms) that I would like to merge into one persistant level and place them as i please (I imported them with "Add existing… in levels window). The problem is that selecting all objects and moving them is way to heavy and make everything bug (must wait 30 sec to see what I am doing even when grouping everything and after I saved it went back to where it was)… Is there a way to move the level as a whole so it would perform better ? It would be strange to have the capacity to import levels without being able to assemble them as we please so maybe I am missing something…
Thank you
You can use ‘load level instance’ from the construction script. When it’s not in the right place, you can unload, change the transform variables, and then re-load.
It’s much easier than try to drag whole levels around.
It’s also pretty easy to write a bit of math involving markers, so you don’t have to keep repositioning things.
Hi and thank you for your response !
So I tried with an actor blueprint and put a load level instance in the construction script as you said, but the editor crashes anytime I put it on the map… I get the error message : “Out of video memory trying to allocate a rendering ressource. Make sure your video card has the minimum required memory, try lowering the resultion and/or closing other applications that are running. Exiting…” I have an RTX 3080Ti, 32Go RAM and i7 12700KF and I am able to open and work on the level if I open it so I don’t really get it… I also tried to link a nearly empty level (a box and a dir light) but everything is lagging like hell. I think I’m gonna try to merge everything but that means I won’t be able to modify it directly in the persistant level…