Level and Persistent Variables

Thanks for the answer.

The problem is that the space level is a “ship game” while the interior one is a “third person game”. So i can let the player move from a level to another. Im trying some solution but i found a new problem. Im not totally sure the Space level is loaded, the only “visual communication” is a stream camera 2d on the ship, with the texture/material on the “interior” level.- So my question is:

  • The ship dont move cause he dont get the variable from the player? (Player in interior->gameistance->Ship level). I tryed to monitorize the variable, in the interior level he change, but in the game istance no response.- (I put it public and gameistance is setted on the project)
  • The ship is moving but i dont see it cause the render camera is not refreshed?
  • The level is totally unloaded?

Obviously before try that i made all that stuff in a single level and it works.
Reading tutorials about streaming level (And load levels) i maded the persistent level (Space) who is the server level, and a child one (interior) who is loaded from command inside the Space level one blueprint (And put them in the same layer of a multilevel world). If i right understood the manuals the first persistent level is always loaded so i think both level are loaded.

Ok i make some screen tomorrow (Im new so they are confused like my mind, i make them clear and will see)