Hi, sorry for my bad english. Im italian…but i try to explain my problem.
Im pretty new with unreal engine, anyway im following the manuals and learning a lot meanwhile. I have this problem, in a spaca game i made the ship, where the player move and interact. Then i made another game where ships fight each other. I made an interface for control the ship (the player sit and take control of ship). Now i want to take all the stuff in a new project, and here’s the problem.
- I want to make a level for ship fighting and one (And more) for ship interiors, but i want them disjointed (i know i can tie levels with world composition) so how i can tell the engine “i want to load two levels?”
- I tried to launch a stream level from one of them, it can work?
- As long i cant refer on a blueprint to an item from another level i made a gameistance who store the vector of the controls input, but even if the variable is public and the gameistance is loaded the blueprint dont send info from the local level to the global one (so i cant even retrieve it from the second level)
Thousand thanks for the answer, hope is enough clear