hello, guys firts of all srry for not that good english, but i aways wanted to talk about it and finally feelling being a good time.
I’ve made this topic to talk about what i really feelling being weird which is the “number of polygons in characters”, looking at unreal market and many others places with characters “to sell” i really get a annoying feellings about why peoples aways try to make that “too low poly characters” like, we are in the ps4, xbox one, pcs with i9 (eight or nine generation), the consoles and pcs gettinng better and better and triple AAA studios and even the"middle level (between indy and triple AAA) trying to make characters with many polys as possible, but when i do look to indy and many markets i ending see the oposite, characters with 4k or even 8k textures and materials, but with like 10 to max of 30k poly (even possible main characters), most of the sellers aways put all the quality on texture and material but the mesh ending being too low, why this is happening??, why many indy studios and teams and many, really many 3d sellers aways like to go on that way,
instead of trying to take advantage of the evolution of the consoles, engines and pcs and using more polygons they go in the other way and only focus on texture and sometimes even downgrade the mesh making it be really low polly, why that need of keeping polys lows as possible?? it is because of the mobiles games??? make sure that characters can be used for mobiles??? to increas the range of peoples being able to use it???
I really would love to know why this is really happening.
we are getting close to the next generation of games, and we still seeying peoples strugle and making “too low poly characters” instead of trying to take advantage of the consoles and pcs and engines getting better and better at handle more and more polygons.
Even for “texture using” we have a limit at "how much a texture/material can go before it getting to the point where don’t matter if it’s 4k, 8k, 16k or 32k+, because we as human have a limit at how much “a resolution” can look better in our eyes, like above 4k is almost the same for us when look at "how beatfull and awesome are the graphics, because our brains and eyes can’t handle forever the resolution increase it goes to the point where is pointless just increase the resolution while holding back in character polygons mesh.
At last for me the current generation of consoles a character being around let’s say 80k to 150k polygons was supposed to be the standart for pcs and consoles even for npcs and minor characters, for me we where supposed to find in the unreal market characters around 50k to 80k poly but most of then barelly pass the 20k to 30k, with most of them around 10k to 20k.
share yours opnions