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Lets talk about streaming / cloud gaming

Hi everyone,

I don’t know if I am in the right place to talk about this but it’s something very interesting and I didn’t find any other sections for this subject.
As you know, for the moment HTML5 is very limited and we have to pay attention with the size of our game and some other requirements to make it works.

I would like to have your opinion about this :

  • What do you think about streaming / cloud gaming?
  • Do you know some tools to make your game playable on any device around the world thanks to this technology?
  • For you, what is the best way to make your game playable directly on website without much quality lost or long waiting time before to play?

Thank you in advance for your answers :slight_smile:

For HTML5 I suggest you try a framework that uses WEBGL like Three.js or some commercial one that provides tools and editors.

Then since it’s all JS you can pre-load levels or scenes as user progresses. You can also lazy-load logic so your initial file can be < 5mb

example:

from http://threejs.org/

Checkout liquidsky.tv it currently runs any game that runs on steamOS and the new windows store apps. It’s high performance gaming on any device

Isn’t the UE4 “HTML5 packaging” output also Javascript (that makes WebGL API calls) +HTML5? Can one use lazy load logic here as well?

I don’t think so.