Hi first of all thanks for the nice tutorial and all the answers, I’m having trouble to manage how to make weapon cycle script, I have done several guns but only can fire them with diferent imputs, I’m really noob at game creation withowt programing knowledge and all my experience comes from a time messing with NOD editor from Vampire The Masquerade redemption back in the 2000
So I will really apreciate someone give me step by step advice in how to make a weapon cicle script, thanks a lot:)
In other order of things I managed to solve this:
You can drag and drop a mesh into a bone of your skeletal mesh editor for preview purposes, then you have to rotate THE SOCKET where your gun attach to fit the position, as you have the visual reference its a lot easy than figure it out, you can even play the diferent animations to see how they will be
Hope this helps and thanks in advance:D