Guys I’ve been playing around more with my weapon setup and I wanted to share; I’ve deviated from Midnight’s initial setup by creating an attachWeapon function that’s called at BeginPlay so they are always attached to the player.
Just to explain what’s happening in my blueprint, I’m crafting a weapon system similar to Zelda. Players can Attack, Block and Holster their weapons which should be pretty self explanatory on the blueprint.
[Edit] Just realized I didn’t compile before I took a screenshot, the blueprint works fine.