Hello to you all I think I got the basics of Blueprint. Got all the video tuts done and I want to do something more advanced.
The only problem is that I don’t know how. So lets begin. Also this could be a very good tutorial for everyone
Here is an input file so we don’t have to tweak with that . Go To Edit>Project Settings>Engine>Input>import (this as .ini the name does not matter)
[/Script/Engine.InputSettings]
[/Script/Engine.InputSettings]
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
bEnableMouseSmoothing=True
DoubleClickTime=0.200000
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=RightControl,bShift=False,bCtrl=True,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=C,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Lclick",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Rclick",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="UseTheBigPurpleDildo",Key=E,bShift=False,bCtrl=False,bAlt=False)
AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000)
AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=1.000000)
AxisMappings=(AxisName="LookRight",Key=MouseX,Scale=1.000000)
bAlwaysShowTouchInterface=False
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
ConsoleKey=Tilde
bRequireCtrlToNavigateAutoComplete=False
This is the setup have:
http://fc02.deviantart.net/fs71/f/2014/081/3/9/tut1_by_zerodollarz-d7b6t2h.png
and this is how I got the camera moving. I had to disable Use Controler rotation in [Components]
http://fc08.deviantart.net/fs71/i/2014/081/0/5/tut1_by_zerodollarz-d7b7z6t.png
Well lets see what we can do …