I mean seriously… we have tons of issues still with Child Actors and NO Epic Support on these AnswerHub bug reports:
https://answers.unrealengine.com/que…aceholder.html
https://answers.unrealengine.com/que…-template.html
https://answers.unrealengine.com/que…packaging.html
I mean, I know it’s not UDN, so the Priority is low… but throw us a bone please.
But there are at least some issues (unrelated to above) have been resolved in 4.18:
- Bug Fix: Compiling a Blueprint containing a child actor component will no longer mark the Blueprint of child actor’s class dirty.
- Bug Fix: Fixed crash when adding component to child actor class after a component of the same name was removed from the parent.
- Bug Fix: Child Actors created by transient child actor components are now correctly created as transient. Note that this will not remove existing Actors that had been saved in to maps inadvertently.
- Bug Fix: Overriden Child Actor Class property will no longer reset to default when a new instance is created through copy/paste.