Let us scale base meshes without exporting and reimporting

I have a pack of assets, but needed to scale them up for an array indiviualy. Found out I had to export them then reimport them again. To set the scale I had to drop them into the world look up what scale I need in it, set it to import uniform scale, export, reimport one by one, and setup the LODs again, so meshes don’t shrink… I had to do this 50 times over. It could be much easier, if the base meshes just would have a regular scale option

Edit: went with nanite instead of LODs, in this case it were static meshes, but with something other than that would need to manually edit LODs, and would be a nightmare